
/*
vgDebug.h
This file is part of opengl-vrml-assembly.
Copyright (C) Rafal Pielech, rafal.pielech@gmail.com

opengl-vrml-assembly is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

opengl-vrml-assembly is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with opengl-vrml-assembly.  If not, see <http://www.gnu.org/licenses/>.
*/

#define VG_WITH_DEBUG false

#if(VG_WITH_DEBUG)
#include <fstream>
#define VG_DEBUG {\
                 std::ofstream o;\
                 o.open("VG.DEBUG",std::ios::out|std::ios::app);\
                 if(o.good())\
                 o << __TIME__ << ": in file "\
                   << __FILE__ << ", in line "\
                   << __LINE__ << std::endl;\
                 }
#else
#define VG_DEBUG
#endif
